Scurvy the Seaweed Slinger is an endearing tale about an optimistic crab who lives in the middle of a trash heap deep under the sea. Scurvy the Seaweed Slinger is a 2.5-D, side-scrolling platformer that asks the player to help Scurvy escape by swinging on fish hooks and manipulating the environment with seaweed. I worked as the Technology Lead on this project with a team of seven programmers. The game engine was created from scratch using C++ and DirectX. My responsibilities included the collision engine, the camera system, game-play mechanics, and inverse kinematic animations for character grappling and swinging.
The game is now a part of the traveling museum exhibit, MathAlive, which teaches children about how math is used in many real world applications live video games and extreme sports.
Full Sail Blog